The Great Rift: The result of the catastrophic battle between all the Strands of the Magics, known as the Mourning Night, the Great Rift is a tear in the fabric of magical energies, time and space. It extends from the blasted remnants of the Oracle Magi fortress known as The Foundering in the north, through the heart of the full range of the steep Kyldsong Mountains, culminating at The Fury’s Coast and the Sea of Havoc, over two thousand miles to the south, now known as The Rift Waters. It is a place of constant, powerful storms and darkness. The Magics are now unpredictable there, as is the very consistency of time. It is a source of tremendous magical energy, but it is, as of yet, impossible to control. Strange and dangerous creatures are constantly emerging from the Great Rift, wreaking havoc amongst the communities that border the dark land.
Darkness is pervasive in every culture. Evil exists in even the safest of communities. Sometimes the negativity is plainly visible, and it is easy to draw the demarcation between good and bad. At other times, though, the darkness is much harder to see, hidden, as it is, behind the deception of not existing at all. Never be fooled, wary traveler. In whichever form it may take, evil always exists.
It is the same in the world of Tarune, and it takes many different forms. With The Great Rift, we just gave you a small glimpse into one source of darkness (without giving away too much that will be revealed as you read the saga).
Next week, we will give you more information about the world of Necromancers’ Pride.
What dark places exist in your world?
This is your community. We want to hear from you.